Sunday, 16 June 2013

21 Find Your Card


Effect: Find the chosen card from 21 cards

Method

  1. Choose the first 21 cards out of the deck, in any order, perhaps you have a ace of spades, 10 of jacks, etc...
  2. Lay the cards on the ground(facing down), and have them choose one, look at it, and put it back in the pile. you can look at what the person does, but not to look at the card chosen.
  3. Separate the first three cards into 3 different piles, facing up. and add one card (facing up) at a time to each pile. that making 7 cards in each of the three piles.
  4. Have the person tell you what pile it is in, not the card. and pick up the other two decks, one in each hand, and place the pile they said their card was in, in the middle. so one of the piles down, then their pile, then the other. you repeat this 2 more times.
  5. After that being done, you place the 21 cards in your hand, without shuffling, and count off ten, placing them face down on the surface in which you are on, and hold up the 11th card counted asking, "is this your card?" if they say yes, you have succeeded, if they say no, you have failed your trick, and try again!! enjoy!!!!

Mental Agility


This mathematical trick can be performed with any pack.
Effect: The magician can reveal a chosen card even when it is selected with his back turned.


Method: Get a spectator to think of a number between one and 10. Then ask him to shuffle the pack (this can be be his own if you like) and get him to count down to the number thought of and make a note of the card but to leave it in the same position. Get him to do this while your back is turned.

After he has done this, turn around and take the pack placing it behind your back then rapidly count off 19 cards and as you do so reverse their order replacing them on the top of the pack. As you do this, say that you will put the card at number 20.

Finally, bring the pack from behind your back and ask the spectator which number he thought of -- for example if it was a five then begin your count with in this example 6 dealing the cards one at a time. When you reach 20, get the spectator to name his card and when you turn it over, to his amazement, it is his card.

As Many As You


Effect: The magician can reveal the exact number of cards taken by a spectator.

Method

The magician asks a spectator to take a few cards from the top of the pack but to conceal them from the magician to the extent that the neither the performer nor the spectator can tell how many were taken.
The magician then also takes a bunch of cards secretly making sure he takes more than the spectator.
Next, the magician asks the spectator to turn his back and count his cards silently so as to give no clue to the performer.
The magician counts his own at the same time then in a novel albeit roundabout way reveals the exact number of cards held by the spectator.
 

How the Trick is Done

When the magician counts his cards - say for example he has 17 cards. He takes 3 from the total making a new total of 14 then says to the spectator: "I've got as many as you....3 more .....and enough to make your number up to 14". He then asks the spectator to reveal how many cards he is holding and the prediction is proven true as the magician first deals out the number of cards to match the spectators total (in this case 10) - then three more - then enough to make the spectators total up to 14. (magician deals his remaining 4 cards).
This will work whatever number the spectator or magician is holding.
Another example: if the magician's total 20 then the he would say: "I've got as many as you....3 more .....and enough to make your number up to 17". He would then ask the spectator how many cards he is holding and on hearing "8" the magician would first deal out the number of cards to match the spectators total (in this case 8 - then three more - then enough to make the spectators total up to 17. (magician deals his remaining 9 cards).

Four Islands


Effect: There are four islands in an ocean. Each has a king, queen, a son named Jack (the Jack will be used,) and a dog named Ace (the Ace will be used.) One day, a hurricane storms through the ocean, creating complete chaos and wiping everything on the islands away. Finally, each king lands on his own island, each queen on her own island, etc.
Method:
To perform this trick, you need to remove all Kings, Queens, Jacks, and Aces. Create four "rows" of cards going down as you would in solitaire. Each row should have a King, Queen, Jack, and Ace all of one suit. Explain the setting as you set them up on their islands.
When you tell about the hurricane, sweep the cards up from the bottom of the "island" (the Ace) up. Do this to each row, in order from left to right. Hold the cards face down. The order will be King, Queen, Jack, Ace (of each suit.) Have a member of the audience cut the small deck in half, and complete the cut (top half of deck goes beneath the bottom half.) This may be done with several audience members. Don't let them make more than one cut at a time. Now just deal them out, one at a time, onto their four different islands (four piles.) If you have done it right, each island will have all of one type of card.

Kings Robbery


Start out by telling a story of four king thieves (have the Kings separated from the rest of the deck). One day the kings decide to rob their local Famous Store. The four kings fly their helicopter to the roof and begin to devise their plans. (As you say this, place the four Kings on the top of the deck.)
The first king says, "I'll take the clothes from the first floor" (Place the King on the bottom of the deck). The next king says, "Okay, I'll rob the second floor (Place the King somewhere in the middle, but near the bottom." The third king says, "Then I'll rob the third floor (Place the King somewhere above the second, but not on top.) The fourth king says, "I'll be the lookout. If I see some police coming, I'll whistle and you should all come up to the roof."
The kings begin to rob the store. However, the king on the roof sees the cops are starting to surround the store. So he gives the whistle (whistle - or scream or something, if you can't whistle) and the four kings all run up to the roof and fly away in their helicopter to safety (take the four cards off the top, one by one, revealing the four Kings!)
How it's done:
The whole trick is done right at the very beginning. Along with the four Kings you place on the top of the deck, you also place three other cards on top of those. When you show the Kings, keep the others hidden behind them, so it looks like there's only four Kings. When you put these together and put them on the "roof," and then move the three Kings to the various parts of the building, you're actually moving those three cards

Lucky 13


Effect: The magician takes a fresh deck of cards out of the box and shuffles them to demonstrate that they are in no particular order. He deals the cards into a bunch of piles, until the deck is cleared. There are 13 piles, and when he is done each of them contains all four cards of each suit!

Method:

The cards must be a fresh deck with the Jokers removed. Make sure the deck is in order like A,2,3... of each suit.
When you shuffle, you do it end over end. Actually, you are just cutting the deck every time. You must do it thirteen times. (Make sure you count it to yourself, not out loud.) Deal out thirteen cards. Once you are at thirteen go back to one and repeat. Do this until the deck is done, and you have thirteen piles of four cards each. Tap the cards, or make some other magical gesture, and flip over each pile. They are all together!

Appearing Card


Effect: A spectator picks a card out of a shuffled deck. You put it with three random cards, place the cards at the bottom of the deck, and shuffle. You take three cards from the bottom of the deck and ask the spectator if any of those are his. None are. These are laid on the table, one of the cards is flipped over, and the selection appears on the table.
How It's Done:
Ask a person to shuffle the cards and then choose one card. Have them give you the deck. Take three cards from the bottom. Tell the spectator to put their card on top of those three, then to place the four cards at the bottom of the deck.
Shuffle the deck, but be sure to keep the four bottom cards in the same spot. (Editor's note: There are false shuffles explained on theTerminology Page .) Shuffle the cards a couple of times. Now take the first bottom card and place it face down on the table. Take the new bottom card and put it at the top of the deck. Place the other two bottom cards face down on the table. The last card you put down is the spectator's card. Be sure you have that card at the top of the tabled pile. Set the rest of the deck aside.
Pick up the tabled cards. Square them up, and hold them so the spectator can see the face of just the bottom card. Ask if this is their card. They will say no. Lower the cards so they are in dealing position and quickly deal the top card (actually their card) onto the table. If you do this naturally, without comment, they will think you dealt the card you just showed them.
Show them the top card from those in your hand, and ask if it is theirs. Again they will say no. Lay this card on the table. Finally, show them the last card in your hand and ask if it's the selection. When they say no, put this card onto the other two. Ask them what their card was. When they tell you, use the other two cards (like a spatula) to flip their card face up on the table. You have made their card appear!

9 Cards


Effect: read the other persons mind.
  1. Two people who know the trick sit together at a table.
  2. One of them lays out 9 cards in rows of three.
  3. One of the “magicians” leaves the table
  4. The remaining “magician” asks a spectator to pick a card out of the 9 cards.
  5. Once he or she picks it, the other “magician” comes back to the table.
  6. The magician who asked the spectator to pick the card points to random cards and asks the other magician if that is the spectators card.
  7. The way the magician knows which card it is is... The way the other magician points at the cards.
Eventually, he points at a the card right in the middle, then the direction in which he points is their card.
For example, lets say the spectator picked the 8. The guy who asked the spectators would ask the guy who didn’t watch the spectator random cards and ask, “is this their card”. Obviously, the other guy would say no. But once he gets to the middle card, which is the five, he would point at the card toward the middle left. Then, he guesses which card it is.

9   3    A
8   5    K
7   10   J

Amazing Prediction


First Step: Spectator is asked to shuffle the deck, then remove any twelve cards of his choice from the pack and to further shuffle these twelve cards. Whilst this is being done the magician writes a prediction on a piece of paper he places face down on the table...

Method

After the first step, the spectator now takes any four cards from his selected twelve and lays them in a row face up on the table, the remaining eight cards are put with the rest of the pack. This is now taken up, and from it cards are dealt onto each of the face-up cards so as to bring its value to ten. For instance, if a four then six cards are to be dealt on top of it. All picture cards, however, are valued at ten so no cards are put on these.
This having been done, the total value of the four cards is ascertained. For example, supposing the four face-up cards happen to be the Three of Hearts, the Seven of Clubs the Jack of Spades and the Four of Diamonds, their total value would be twenty-four. The card which lies at that number is now counted down to in the pack that remains. When it is turned over, amazingly matches the original prediction.
This self-working card trick requires no skill and can be done with a borrowed pack as long as the pack is complete (has no missing cards).

How is it done?

The spectator shuffles the pack and removes any twelve cards and whilst he shuffles these you note the bottom card of the pack remaining; this is the prediction card. Write the name of this card on the paper and put it to one side. Tell the spectator to remove any four cards discarding the rest. Drop the bulk of the pack on top of these, this brings your prediction card ninth from the bottom. The spectator lays out his four cards and deals on each one, enough cards to make up ten. The total of the four face-up cards is obtained and this number counted down to and it will be the card you previously predicted.

You are at the right place


With free card magic tutorials, videos and guides, categorized and rated, Learncards.net is the perfect spot to start learning card tricks or add new tricks to your magic repertoire.
So all that’s left to do is to go through the categories, pick a tutorial, video or text, grab a deck of cards and start!

Warning: Card tricks are addictive

Once you get started with card magic, it’s hard to stop. Card magic will quickly become your hobby. It can easily take away chunks of time from your week, as you improve at it and it becomes more and more fun. You’ll quickly advance from easy card tricks section to the intermediate, and with a little more practice you’ll be able to perform some of the hard card tricks in just a few weeks.

Card tricks are easier than you may think

Most of the card magic tutorials in require no more than a regular deck of cards. No cheat-cards, no crops, no hidden-pockets. Just learn the method, practice the card tricks, and you’re ready to go! 
For more advanced techniques like card counting . If you feel ready to test your card magic skills even further, try some of the .

Everybody loves card tricks

A friend of mine had a job interview. After the interview was over, he spotted a deck of cards lying on the interviewer’s desk. He picked up the deck and asked the interviewer if he likes card magic tricks. The interviewer answered that he does. My friend then performed a cool card trick he knew - This n’ That. The interviewer was amazed, and asked him to teach him that trick. Needles to say he got that job.

Card tricks are useful

Card tricks are useful, because card magic is a social skill. Card tricks make a clever way to strike up conversations, or gather the family around the dinner table. While they won’t help you win money when playing , they provide you with a unique ability, something that's not so common. Further more: they make an excellent way to practice charisma, and self-confidence.

Why card tricks?


Card tricks are fun


Card magic is a fun hobby. Unlike many activities, even after you've mastered the techniques, card magic will continue to provide you with challenge, and a reward in the shape of rapid improvement. It won't be long before you're able to perform tricks you might have thought only pro magicians could do, and on top of that - you'll enjoy it. While many people envision magic as some supernatural power, that may help you guess your opponents' hands when you play card tricks are very real, and when you master performing a certain trick it can seem just as amazing.